Patch notes
What has changed in ExoMiner — the newest version is at the top.
Alpha 0.6.1.91 ·
- Supply office: “Deliver all” and “Accept” no longer stay greyed out after a click — even when your slots were full and free up again.
- Build costs: what you are still missing now shows in red, what you already have in green.
- Map: bosses now have their own marker.
- Drone station: the artifact album is now at the very top.
- Skill tree: tapping a skill no longer makes the tree briefly jump to full size.
Alpha 0.6.1.90 ·
- Boss chest: Anything already at the highest rarity (drones, weapons, drills, salvagers) no longer comes from the chest — you get more refined goods instead. The wrong “NEW” label on such finds is fixed.
- Twin Drill and Twin Salvager now only come from boss chests — including the duplicates for upgrading. While working, no more duplicates drop for tools that are already maxed.
- New players start with one weapon, one drill and one salvager — everything else is found in boss chests.
Alpha 0.6.1.89 ·
- Hunter: New track “Salvage Grip” — crystal dust from the shredder now raises your salvage power (+1 per level).
- Twin tools: Boss chests now have about a 10% chance to contain a Twin Drill or the new Twin Salvager. The Twin Salvager cuts two wrecks at once — double yield when salvaging.
- New: New drones, weapons, drills and salvagers now only come from boss chests — in return every chest now holds a drone, and drills can be inside too. What you own gets stronger through work: duplicates for upgrading still drop in combat, while mining and while salvaging. Everything you already own stays yours.
- Hangar: Tools you haven't found yet now show with outline and name (“boss chests only”) — so you can see what's still out there.
- Code keys: Contracts give a key less often (3% instead of 10%). In the reputation shop the price rises with each purchase on the same day (120 → 180 → 270 …) and drops back to 120 the next day.
- Map: Location dots are bigger, the boss skull sits right at the dot.
Alpha 0.6.1.88 ·
- Windows: all windows now share the same calm style as the bar at the bottom — gold only for the main action and rewards, cyan for selection and secondary buttons, ✕ always top right.
- Map: places readable on any background (dark ring, name tag), your location glows gold, bosses clearly marked in red, legend below the map. On phones the map can be scrolled sideways.
Alpha 0.6.1.87 ·
- Talent tree: “Field Studies” (Veteran) now has its picture too.
Alpha 0.6.1.86 ·
- Talent tree: every talent now has its own picture instead of a symbol, skills show their icon from the skill bar. Fully learned talents glow with a golden frame.
- Faster loading: backgrounds, floors, enemies, deposits and Mara now come as WebP — same look, only about a quarter of the data. A new zone loads much faster, especially on phones.
Alpha 0.6.1.85 ·
- New talent “Double Storm” (Technician, after Thunderstorm): every bolt hits for 300 % instead of 200 % attack and strikes as a double strand. The skill gets a golden, shining frame in the skill bar.
- Talent tree: now adapts to the window width — the right column is no longer cut off.
Alpha 0.6.1.84 ·
- Storm: after switching back from another tab, several collected storms no longer fire on top of each other at once.
Alpha 0.6.1.83 ·
- Progress bars: the same modern style everywhere (no light border) and a bit thicker — also in the refinery, the shredder and while loading.
Alpha 0.6.1.82 ·
- Storm: real impacts — a bright flash, a glow on the ground, sparks that partly burst mid-air, glowing splinters and dust. The foot of the bolt sprays sparks across the ground.
Alpha 0.6.1.81 ·
- Storm: the lightning branches now vary in strength too, swell and taper off finely.
Alpha 0.6.1.80 ·
- Storm: the lightning thickness now varies clearly — with strong bulges in the main channel, and the glow grows along with it.
Alpha 0.6.1.79 ·
- Storm: the lightning strands now vary in thickness — the main channel swells and thins, the branches taper off.
Alpha 0.6.1.78 ·
- Storm: a lightning bolt now changes its whole shape several times while it lasts, especially when it strikes again.
Alpha 0.6.1.77 ·
- Storm: the lightning bolts now twitch more lively — the channel bends harder and jumps left and right while flickering.
Alpha 0.6.1.76 ·
- Wrecks: soft smoke now rises from the wrecks, sparks spray from broken parts, and embers drift up from the lava lander.
Alpha 0.6.1.75 ·
- Storm: the lightning bolts are now pre-baked once at start instead of being redrawn on every strike — same look, much smoother on phones.
Alpha 0.6.1.74 ·
- Shredder: now built like the refinery — jobs as cards you can reorder, recipes as rows (higher materials unlock by level), booster chamber like the fuel chamber.
Alpha 0.6.1.73 ·
- Junk and auto-salvage now keep every item that is a noticeable upgrade — not just the one with the golden arrow.
Alpha 0.6.1.72 ·
- Shredder: now levels up like the refinery — every piece gives experience, 2 % faster per level, a new cutter rotor every 10 levels.
Alpha 0.6.1.71 ·
- Every enemy now has its own health: big ones last longer, small ones fall faster. With the multi-laser each target falls on its own instead of all at once.
Alpha 0.6.1.70 ·
- Shredder: metals into ore dust, crystals into crystal dust. New building in the base — with chambers and a three-stage booster chamber for fuel cells.
Alpha 0.6.1.69 ·
- Thunderstorm: exactly 4 bolts, spread across the screen — they never overlap anymore.
Alpha 0.6.1.68 ·
- Thunderstorm: the bolts are now generated as pixel art — each one looks different, jerks wildly, strikes again, switches between blue and purple and reaches from the top of the screen down to the enemy.
Alpha 0.6.1.66 ·
- Thunderstorm: new, powerful bolts that flicker between blue and purple for a moment after striking before breaking into sparks.
Alpha 0.6.1.59 ·
- Ground slam: the shockwave now runs around Mara (behind her at the back, in front at the front) and hits harder, with an impact flash, a second wave and bigger sparks.
- New icons for Ore Rush, Battle Cry, Mark, Fan Shot, Thunderstorm and Turret.
- The drone is now drawn on top of its beams and Mara's laser instead of disappearing underneath.
- New wrecks in the Landing Zone, the Warden Cauldron and the Drill Beetle Burrow; the drill rig no longer towers over the enemies as much.
Alpha 0.6.1.57 ·
- Skill bar: on a phone held sideways it sits at the bottom above the bar again instead of in the middle of the screen.
- On PC it now lines up with the left edge of the bottom bar instead of the screen edge.
Alpha 0.6.1.55 ·
- Turret: smaller, and when switching sides the barrel swings over the top instead of shrinking into a thin line.
- Thunderstorm: the bolts now strike behind Mara instead of in front of her.
Alpha 0.6.1.54 ·
- The new skills no longer lock the Veteran: if you had maxed your path before, she is open again, bonuses included.
- Lost talent points are back: if you are missing points for your level (e.g. after a reset), they are credited automatically on load.
Alpha 0.6.1.53 ·
- The crashed wreck in the Magma Cauldron is new: dark metal lit red by the lava instead of the pale lander.
- Long notices and patch notes now fit on a phone held sideways too: the text scrolls and the OK button always stays visible.
Alpha 0.6.1.52 ·
- Every path now has four abilities: two new ones wait at the very end of the talent tree, reachable through either of the two choices before them.
- Breaker: “Ore Rush” (double mining and salvage yield for 10 s) and “Battle Cry” (+50 % attack for 8 s).
- Hunter: “Mark Target” (target takes +50 % damage and drops double loot) and “Fan Shot” (five shots at five different enemies).
- Technician: “Thunderstorm” (four bolts into four different enemies) and “Sentry Turret” (a turret drops from a warp next to Mara, turns to the enemy and fires bursts).
- Abilities now share energy fairly: the big ones with long cooldowns go first instead of one cheap ability using up all the energy.
Alpha 0.6.1.51 ·
- The magma crawler now lies flat in the lava floor; its tail no longer hovers in the air.
Alpha 0.6.1.50 ·
- Multiple laser beams never target the same enemy any more. Each beam stays on its target until it falls instead of jumping back and forth.
Alpha 0.6.1.49 ·
- Shockwave and Ground Slam now show every time they fire: Mara stops briefly for the slam instead of walking on to the next enemy and cutting the animation short.
- Multiple combat lasers now fire in turn instead of all at the same moment, and so do the two beams of the twin drill.
- The tractor beams now grab loot one after another instead of pulling everything in at once.
Alpha 0.6.1.48 ·
- New abilities: “Ground Slam” (Breaker), “Hunting Frenzy” (Hunter) and “Drone Overdrive” (Technician) replace the protective abilities, which only triggered against bosses below 60 % health and were therefore hardly ever seen. Learned points are kept.
- Shockwave and Ground Slam have their own animation: Mara drops to one knee and slams the ground, sparks fly and a shockwave runs across the floor. Hunting Frenzy makes Mara glow red, and during Overdrive the drone glows.
- New ability bar: big buttons with their own artwork, a running cooldown, a glowing rim when the ability is ready and a flash when it fires. Tap to see what the ability does.
- The menu now lists the creators of the effect packs used under “Credits”.
Alpha 0.6.1.47 ·
- Loot texts and damage numbers move calmly again: texts now glide up smoothly instead of jumping, fade out just before the boxes at the top, and damage numbers that move aside no longer swing back and forth.
Alpha 0.6.1.46 ·
- Image sharpness: new level “Auto”, now the default. The game measures by itself how smoothly it runs and steps down automatically on weaker devices. You can still set the level to High, Medium or Low yourself.
Alpha 0.6.1.45 ·
- Inventory, workbench, map and shop: switched-off buttons such as “AUTO-SCRAP: OFF” stay readable after tapping — on the iPad the text used to become invisible.
Alpha 0.6.1.44 ·
- Menu: the buttons for image sharpness and language no longer sit on top of “Delete save”, the chosen option is highlighted, and “Delete save” is now at the very bottom with some space.
Alpha 0.6.1.43 ·
- New in the menu: “Image sharpness” (High, Medium, Low). On weaker devices such as older iPads the game runs much more smoothly on “Medium” or “Low”; menus and texts stay sharp. The performance display also shows the chosen level.
Alpha 0.6.1.42 ·
- Damage numbers now move aside when they would run into the loot texts at the drone — both stay readable.
Alpha 0.6.1.41 ·
- Loot texts (“+33 Switch part”) now really stay below the location sign — the fix in 0.6.1.40 did not work for the location sign.
Alpha 0.6.1.40 ·
- Performance display: now sits at the very bottom centre (it used to cover the location sign) and also shows how much time per frame goes into drawing and into everything else. The anonymous performance report now includes this breakdown too.
- Loot texts (“+7 Switch part”) no longer slide behind the boxes at the top (order, location, wallet).
- On phones and tablets the hint at the bottom now only shows what you can do there (tapping instead of keys) and disappears by itself after 15 seconds.
Alpha 0.6.1.39 ·
- New in the menu: “Performance display” shows frames per second and the server response time at the top. The game also reports errors and stutters anonymously to the server so they get found faster (privacy policy, section 3).
- Tractor beams now always pick up the loot that has been lying there longest first — before, an old piece could stay on the ground for a minute when there was a lot of loot.
Alpha 0.6.1.38 ·
- Start screen: instead of the video, the painted image is back with a slow zoom and pan — sharper, and the page loads faster.
Alpha 0.6.1.37 ·
- Tractor beams: how fast loot is collected depends fully on your beam upgrades again (up to 10). Only when a lot is lying on the ground (30 pieces or more) are identical items merged, so nothing gets lost.
Alpha 0.6.1.36 ·
- The drone reliably collects loot again: pieces used to swing back and forth on the beams around the drone instead of disappearing, blocking the beams.
- Mining and salvaging by hand yields the full amount again (since last night it was only about half).
Alpha 0.6.1.35 ·
- iPad: “Keep screen on” now also works on older iPads and in Low Power Mode. If the normal lock fails, an invisible, silent mini video keeps the screen awake. You can turn it off in the menu as before.
Alpha 0.6.1.34 ·
- Gear: bonus stats now work as percentages on your final values (for example “+8.4 % Attack”) and grow with item level, rarity and upgrade level — every piece is worth it even in the endgame. Your existing items were converted and keep the quality of every roll. “Evasion” becomes “Salvage power”.
Alpha 0.6.1.33 ·
- When the game runs in a background tab it now checks in with the server every 20 seconds instead of every second. Your earnings stay exactly the same and the server is spared.
Alpha 0.6.1.32 ·
- Magma Cauldron: new backdrop (a glowing volcanic canyon with lavafalls) that now scrolls as you walk, new ground with a lava vein and its own enemy — the Magma Crawler, a lava slug made of basalt plates. When defeated its lava cracks go dark and it cools into cold stone.
Alpha 0.6.1.31 ·
- Crystal Ridge: new backdrop (an icy mountain ridge in the dawn light) and new granite ground with a vein of ice. Defeated Ridge Leapers now have their own death animation — the crystals on their back shatter and they slump down flat.
Alpha 0.6.1.30 ·
- Warden Basin: new backdrop (a basalt crater at night with ancient watchtowers), new ground and its own enemy — the Warden, a floating stone orb with a glowing eye and orbiting shards. When defeated the eye goes dark and it crashes down.
- Health bars of flying and large enemies now sit above the body instead of across it.
Alpha 0.6.1.29 ·
- Spore Field: the spore bearer now has its own look — a mushroom creature with a lavender cap that glides on a soft foot. When defeated it tips over, releases a last puff of spores and fades.
Alpha 0.6.1.28 ·
- Shard Ridge: defeated crystal snails now have their own death animation — they slump flat and their shell turns grey.
Alpha 0.6.1.27 ·
- Shard Ridge: the shardling now has its own look — a crystal snail with a shell of white shards and a glowing amber core.
Alpha 0.6.1.26 ·
- Swarm Ground: defeated swarm flies now have their own death animation — the wings fold away, the glow fades and they crash to the ground.
Alpha 0.6.1.25 ·
- Boss chest: drones, drone weapons and salvage arms now show their picture when revealed instead of just a symbol.
Alpha 0.6.1.24 ·
- Swarm Ground: the swarm flies now have their own look — hovering insects with four translucent wings and a glowing abdomen.
Alpha 0.6.1.23 ·
- Windows: the dark shadow edge below every window is gone — the frame is now equally wide all around.
Alpha 0.6.1.22 ·
- Boss chest: no more oversized gap below the “Open another” button.
Alpha 0.6.1.21 ·
- Phone landscape: the bottom bar is centred again — on phones with a camera notch the gap on the left was bigger than on the right.
Alpha 0.6.1.20 ·
- Phone: the quest box at the top left and the bar at the bottom now keep a gap to the screen edge instead of sticking to the corner — also on phones with rounded corners or a camera notch.
Alpha 0.6.1.19 ·
- Phone: The quest at the top left is back — folded small, one tap shows goal and reward. When something is ready, the claim button lights up. Before, the bar was hidden completely on small screens, so the standing order could neither be seen nor claimed there.
Alpha 0.6.1.18 ·
- Old Shafts: The crawler now has its own look — a pale larva on bony arms that pushes itself forward with its tail, with its own death animation.
- Boss chests reworked: after opening, a window reveals every item one by one — you see exactly what was inside. Gear from a chest is at least Rare (blue), with a small chance of Epic, Legendary and Unique; it carries as many affixes as its rarity allows and only rolls values in the upper range. On top you get refined goods (about half an hour of your refinery's work) and, with some luck, an Exo. After a boss victory you can open the chest straight from the notice at the top right.
- The new-version notice now appears at the top right below your balance and no longer covers the zone name.
Alpha 0.6.1.17 ·
- Standing orders now give refined goods instead of credits — steel bars, kaverite plates, void cores and more, depending on how far your refinery is. The amount is roughly one hour of your refinery's work. Exos no longer come every fifth time; instead there is a 20 % chance on every claim — by the eighth claim without an Exo at the latest, one is guaranteed.
Alpha 0.6.1.16 ·
- Boss portals now only open once the zone is cleared — finish the zone first, then face the boss. This applies to every boss; a sealed portal is grey and shows how far the zone still has to go.
Alpha 0.6.1.15 ·
- New in the menu: “KEEP SCREEN ON” (default: on). While the game is open, the screen no longer dims — no more tapping to keep it awake. Applies per device.
- Phone: buttons no longer stick out past the edge in inventory, companions, trading post and supply office — if there is no room, the button moves below the text. In landscape the start screen can be scrolled; “Play as guest” is reachable again.
Alpha 0.6.1.14 ·
- New in the menu: “CHECK FOR UPDATE” with the running version. The game also checks every few minutes on its own and shows a notice at the top as soon as a new version is out — one tap on “UPDATE NOW” is enough, even in the installed app.
Alpha 0.6.1.13 ·
- Mara's glow now moves with her: when she runs, the light sparks are left behind as a trail with faint tails, and her aura lags slightly behind.
Alpha 0.6.1.12 ·
- Inventory: the window now stays still while you fight — tiles and buttons are no longer rebuilt all the time, taps no longer miss, and details appear instantly.
Alpha 0.6.1.11 ·
- Mara's light sparks are now finer and more numerous, some shimmer slightly violet, and now and then one flashes as a tiny star.
Alpha 0.6.1.10 ·
- Mara glows more vividly: her aura now flickers restlessly instead of evenly, and tiny sparks of light rise around her and fade. With “reduce motion” enabled in your system settings, the sparks are hidden.
Alpha 0.6.1.9 ·
- Base and launch pad: buildings now have a soft, gently pulsing glow instead of the hard white outline — like Mara, the drone and the enemies.
Alpha 0.6.1.8 ·
- Heroine: stats, gear and skill status now update smoothly in the open window without rebuilding it.
Alpha 0.6.1.7 ·
- Menu: no longer rebuilds during combat — toggles and daily tasks respond reliably, and a half-typed entry (e.g. a password) stays put.
Alpha 0.6.1.6 ·
- Hunter and Simulator: these windows no longer rebuild during combat either — the purchase buttons respond reliably.
Alpha 0.6.1.5 ·
- Companions: the window no longer keeps rebuilding during combat — buttons like “Rarity ↑” or slotting a drone now respond reliably.
Alpha 0.6.1.4 ·
- Drone Station and Fusion Reactor: the windows no longer rebuild while numbers change — buttons stay put and the igniter choice no longer jumps back.
Alpha 0.6.1.3 ·
- Inventory and depot: the Plasma Cell now sits with the reactor materials instead of under “Other”.
Alpha 0.6.1.2 ·
- Drops of Plasma Cell, Core Coil and other new materials now glow in their own colour instead of plasma blue.
Alpha 0.6.1.1 ·
- Core Shaft: the Core Brood now has its own death animation.
Alpha 0.6.1.0 ·
- Core Shaft: the Core Brood now floats through the shaft as its own enemy.
- Floating enemies now drop to the ground when they die.
Alpha 0.6.0.9 ·
- Core Shaft: the gravitite deposits now have their own artwork.
Alpha 0.6.0.8 ·
- Core Shaft: its own painted backdrop and ground.
Alpha 0.6.0.7 ·
- The glow around characters and enemies is now thinner.
Alpha 0.6.0.6 ·
- Mara and the drone now have a cool glow, enemies a warm one. The enemy glow is a little softer.
Alpha 0.6.0.5 ·
- Enemies now have a soft glow, so they stand out better against dark backgrounds.
- Melt Vein: the Vein Crawler now has its own death animation.
Alpha 0.6.0.4 ·
- Melt Vein: the Vein Crawler now has its own look, a salamander made of cooled magma.
Alpha 0.6.0.3 ·
- Melt Vein: the magmatite deposits now have their own artwork.
Alpha 0.6.0.2 ·
- Melt Vein: its own painted backdrop and ground.
Alpha 0.6.0.1 ·
- Ash Maw: the Ash Worm now crawls through the zone as its own enemy, with its own death animation.
Alpha 0.6.0.0 ·
- Painted backdrops scroll slower than the ground again while walking, which adds depth.
Alpha 0.5.9.9 ·
- Ash Maw: its own painted backdrop, ground and Ember Quartz deposits.
Alpha 0.5.9.8 ·
- Copper, Tin, Iron, Kaverite and Void: the deposits are repainted and now stand on the ground in front view.
Alpha 0.5.9.7 ·
- Own images for Ember Quartz, Magmatite, Gravitite, Fusion Mantle and Plasma Cell instead of colored orbs.
Alpha 0.5.9.6 ·
- Core Chamber: the Core Warden now has its own death animation, its crystals go dark.
Alpha 0.5.9.5 ·
- Core Chamber: the Core Warden now has its own look and an animated walk.
Alpha 0.5.9.4 ·
- Back from another tab: instead of a pile of loot on the ground, you now see a short summary of what was collected meanwhile.
Alpha 0.5.9.3 ·
- The “+N …” pickup labels no longer overlap.
Alpha 0.5.9.2 ·
- Core zones: collected resources now show their name and icon instead of an ID and a blue orb.
Alpha 0.5.9.1 ·
- Core Chamber: the crystal deposits now stand straight on the ground.
Alpha 0.5.9.0 ·
- Core Chamber: its own painted ground.
Alpha 0.5.8.9 ·
- Core Chamber: its own painted backdrop.
Alpha 0.5.8.8 ·
- Core Chamber: the core crystal deposit now has its own image, and core crystal and core coil have their own icons.
Alpha 0.5.8.7 ·
- Refinery: the window now stays put while ovens, amounts and the burn chamber update. Amount buttons, cancel and move-to-front react on the first tap.
Alpha 0.5.8.6 ·
- Supply Office: the window now stays put while amounts and reputation update. Accept, hand in and the tabs react on the first tap.
Alpha 0.5.8.5 ·
- Depot: the window now stays put while amounts update. Tapping to move items no longer gets lost.
Alpha 0.5.8.4 ·
- Trading post: the window now stays put while amounts and credits update. Before, it rebuilt itself on every heartbeat and a click could get lost.
Alpha 0.5.8.3 ·
- Launch pad: the drone station and the fusion reactor now stand closer together.
Alpha 0.5.8.2 ·
- Fusion reactor: since 0.5.8.0 the window rebuilt itself on every heartbeat, so clicks did nothing. Fixed.
Alpha 0.5.8.1 ·
- Burn chamber: with several burn slots, each slot now shows its share of the stock with its own bar. Before, everything was shown in the first slot, although all slots always burned equally.
Alpha 0.5.8.0 ·
- New: the last zones of Act I can now be mined. Ash Maw: ember quartz, Melt Vein: magmatite, Core Shaft: gravitite, Core Chamber: core crystal. You need a stronger drill for them. The Warden Basin now has wrecks to salvage.
- New in the fusion reactor: reactor chambers. They turn one crystal and one ore each into fusion mantles and core coils, bit by bit and offline too. One chamber is free, two more cost Exos.
- New: plasma cells. The reactor makes them from fuel cells and resonance. Loaded, they make the chambers twice as fast.
- Upgrading the reactor from stage 4 and fusion from Epic now also need fusion mantles or core coils.
Alpha 0.5.7.3 ·
- Orders: the required material now shows its real picture instead of a drawn symbol, in the order bar too.
Alpha 0.5.7.2 ·
- Depot: worn gear no longer shows up in the bag. It is on your body and does not count.
- Bag and storage: empty stacks no longer take up a slot. Before, the bag could look full with nothing in it.
Alpha 0.5.7.1 ·
- Wiki: new “Getting started” page with the first steps — fighting and mining, the first zones, offline loot and the first tasks.
Alpha 0.5.7.0 ·
- When an empty deposit bursts, its material flies out in chunks of different sizes, and your drone collects them as a small bonus (10% of the deposit). Wrecks drop scrap.
Alpha 0.5.6.99 ·
- Deposits now last depending on your gear: with starting gear one deposit takes 3 to 6 minutes, with top gear about a minute — but it holds far more.
Alpha 0.5.6.98 ·
- Mining reworked: every mining zone now holds several deposits, big and small, in changing spots. They are really mined, shrink as you go and burst when empty — then the drill moves on to the next one, and a new one grows elsewhere. Wrecks work the same way.
- A bar above each deposit shows what is left; while mining it also says how much is still in it and how much has been mined.
- The Twin Drill now mines two real deposits at once instead of a twin next to one.
Alpha 0.5.6.97 ·
- The combat switch no longer turns itself off when you travel — it stays the way you set it.
Alpha 0.5.6.96 ·
- Wiki expanded: gear (every item with its own page), drones, refinery, Supply Office, launch pad, drone missions and artifacts — spoilers such as artifact bonuses are hidden until you expand them.
Alpha 0.5.6.95 ·
- Offline, Mara now always fights in her zone, whatever the combat switch says — as an idle game should. If auto-mining is on, the drone also mines or salvages while you are away.
Alpha 0.5.6.94 ·
- iPad: images that fail to load are retried until they arrive.
Alpha 0.5.6.93 ·
- New: the ExoMiner wiki at exominer.de/wiki — all zones, enemies, materials and where to find them, in German and English, with values straight from the game. In the “Sources” window a link leads to the matching wiki page.
Alpha 0.5.6.92 ·
- Start page: a short sentence now explains what ExoMiner is, and shared links show a preview with an image.
Alpha 0.5.6.91 ·
- Fairness: boss chests, merging and mission finds now roll hidden on the server — nobody can work out the result in advance.
Alpha 0.5.6.90 ·
- Drone station: build cards now unlock as soon as you have enough credits and material.
- Supply Office: an order's reputation reward now includes the Company Seal.
- Fusion reactor: “All” always makes exactly as many fuel cells as your material allows right now.
Alpha 0.5.6.89 ·
- Drone station: drones now need fuel. Every mission costs fuel cells at launch — 250 per hour in near sectors, up to eight times that in far ones. The fusion reactor makes fuel cells from scrap and circuit parts.
Alpha 0.5.6.88 ·
- Fusion in the fusion reactor: two identical artifacts of the same rarity are fused into one of the next rarity for credits and void cores. Each reactor stage unlocks the next level; for stages 4 and 5 you choose an artifact as igniter.
- Heart of the Works: whoever has one of each of the eleven other artifacts at Epic can assemble it in the reactor.
Alpha 0.5.6.87 ·
- Fusion reactor: it now fuses scrap and circuit parts into fuel cells (50 scrap and 2 circuit parts per cell) — so they no longer pile up endlessly.
- The Harbour Master is now called the Supply Office. A bar there shows how far it is to the next rank.
- Large amounts in the material bag no longer wrap onto two lines.
Alpha 0.5.6.86 ·
- Artifacts! Drones rarely find an artifact on missions — the longer the mission, the bigger the chance (up to 10 % for 24 hours). Every sector has its own artifacts, each grants a permanent bonus: more credits, experience, loot, damage, mining and salvage power, reputation, a faster refinery, longer fuel cells or shorter missions. The collection album in the drone station shows what you already have.
- At the maximum level the experience bar is full and shows "MAX".
Alpha 0.5.6.85 ·
- Drone station: the exploration progress is now shown readably above the bar instead of inside it.
Alpha 0.5.6.84 ·
- Drone station: missions! Send drones into unexplored sectors for 1, 4, 8 or 24 hours — they keep working while you are away and bring back resources. Every mission explores the sector; once it is fully explored, the next one opens. After upgrading the station you can build up to 10 mission slots. Drones are never lost.
Alpha 0.5.6.83 ·
- Base: on large screens the base becomes wider so the refinery, depot, trading post and harbour office are really larger. The railing has no more white spots, and building signs always stay on top.
Alpha 0.5.6.82 ·
- Base: the refinery and the depot are larger and fit Mara better. The light outline now only runs around the outside of buildings, without white specks. On top of the bunker Mara walks behind the railing.
Alpha 0.5.6.81 ·
- Base: the bunker now stands large behind the trading post and the harbour office; its ladder on the right is freely accessible.
Alpha 0.5.6.80 ·
- Base: the bunker is larger, the Hunter and the Simulator stand behind the railing.
Alpha 0.5.6.79 ·
- Base: the Hunter and the Simulator now stand on the roof of a bunker instead of the old walkway. Climb the ladder on the bunker to get up.
Alpha 0.5.6.78 ·
- Backgrounds are no longer enlarged more than needed: top at the screen edge, bottom at the ground line. On iPad you now see more of the picture.
Alpha 0.5.6.77 ·
- Base: buildings have a thin light outline so they stand out from the background.
Alpha 0.5.6.76 ·
- Map: larger, names no longer overlap. Building signs sit right above the building, also for ruins. A locked “BUILD” button is now grey instead of gold with unreadable text.
Alpha 0.5.6.75 ·
- New art: every building in the base has its own picture — the refinery and depot visibly grow (more ovens = more stacks, more storage upgrades = more containers). The map now has a painted picture. New: the launch pad next to the base (via the map, unlocked after the Spore Field) with a drone station and a fusion reactor, built in stages. The drone missions for it arrive in one of the next updates.
Alpha 0.5.6.74 ·
- Hangar: drone slots are now built instead of unlocked — with an ingredient list (have / need, missing in red) and “To the refinery” when bars are missing. Inventory: under “Used for”, fuel cells and bars now also list the burn chamber, bag and storage upgrades and slot building.
Alpha 0.5.6.73 ·
- New “Exos” window (tap the Exo counter at the top): your balance and, first of all, how to earn Exos without real money — open goals, first victory per boss, standing order with a countdown to the next Exo. If you cannot afford a purchase, the red price button takes you there. Refinery: the amount bar always shows all four buttons; what you cannot afford is greyed out.
Alpha 0.5.6.72 ·
- Order bar: tapping a material row opens its sources — every level where it can be found, with “Recommended”, “You are here” and fast travel. For ore, auto-mining switches on when you arrive; for bars it takes you straight to the refinery, with the sources of the ingredients below.
Alpha 0.5.6.71 ·
- Refinery: buttons tidied up — amounts as a slim bar (10 | 100 | 1000 | All), buying as a small Exo button with the price, “cancel” subtle instead of a full bar. On phones the bar fits below the text.
Alpha 0.5.6.70 ·
- Burn chamber: two extra burn slots can be unlocked for Exos (100 and 200 Exos). Each slot adds another +100 % speed and burns just as much — the chamber holds correspondingly more fuel.
Alpha 0.5.6.69 ·
- Order bar: one row per material instead of one card per order — stock, total need and what is missing. “Hand in all” appears from the first finished order; single hand-ins are in the harbour office. The bar ends above the bottom bar and scrolls if needed.
Alpha 0.5.6.68 ·
- Refinery: two extra ovens can be unlocked with Exos (20 and 40 Exos). Exos can be earned without money too — from goals and your first win against a boss.
Alpha 0.5.6.67 ·
- Return screen: the loot has more room and no longer presses against the CONTINUE button. Identical pieces are grouped (“2 ×”), lots of loot scrolls in its own area.
- “1 minute” instead of “1 minutes” (hours too).
Alpha 0.5.6.66 ·
- Start screen: “You were away …” now shows the real time away, measured by the server clock.
- Cleanup: the old no-account save path is gone. Leftovers of it in the browser are deleted on start.
- The skill bar above the character now only redraws when something changes.
Alpha 0.5.6.65 ·
- Steel: a template's duplicate stack now only grows up to what is needed on average to reach red (failures included, 161 from grey). Everything above is scrapped normally again — with full yield including steel. Anything already above the cap is cleared by “Scrap old duplicates”.
- Tier-4 suit pieces give more steel when scrapped (5 instead of 3 per piece, before rarity and level).
- Hangar: drone stats, experience, merging and slots are now calculated by the server. The browser no longer has its own stat calculation.
Alpha 0.5.6.64 ·
- New button in the bag: “Scrap old duplicates”. It clears the stacks of templates you no longer wear or that are already red — they are shown faded. It tells you beforehand what you get.
Alpha 0.5.6.63 ·
- Equipment can now be locked: tap “Lock” in an item's detail panel. Locked items (🔒) are never scrapped — neither by hand nor by auto-scrap —, never stacked and never used up as a duplicate. Equipping, moving to storage and merging the item itself still work.
- If a worn piece is already red (highest rarity), further finds of its template are no longer stacked — it needs no more duplicates, so they are regular scrap.
Alpha 0.5.6.62 ·
- Duplicates are now stacked like ores and materials: if you find a piece with the same template as one you wear and it is not an upgrade, it becomes the number “Duplicates” instead of an item. It takes no space in your bag, auto-scrap never touches it, and merging pays with it first. Duplicates already in your bag are stacked on the next heartbeat.
Alpha 0.5.6.61 ·
- Auto-scrap no longer keeps duplicates for merging in your bag — they filled it to the top, so nothing was scrapped and no more loot dropped. Everything you do not wear and that has no golden arrow is now scrapped. Put duplicates you want to collect for merging into storage: there they count and are never scrapped.
Alpha 0.5.6.60 ·
- All windows now stay calm: when only a number changes (amount, progress, counter), just that number is updated instead of rebuilding the whole window. This applies to the map, hangar, refinery, storage, trader, orders and all others.
- Auto-combat and auto-mining show the real state on all devices. Before, one device could show “ON” although it had long been switched off on another.
Alpha 0.5.6.59 ·
- Auto-scrap works reliably again: a second device or an old tab could secretly switch it off again when saving. Now only the switch itself counts — and it also scraps what is already in your bag, not just new loot.
- Inventory: buttons and images no longer twitch. The window was rebuilt completely every second; now only when your equipment changes. Material counts still update live.
Alpha 0.5.6.58 ·
- Inventory: stats, comparison with what you wear, scrap yield and merge costs are now calculated by the server. The yield is now exact — before, the game sometimes showed one less than you actually got.
- The game loads faster: server responses are compressed, about a quarter of their former size.
Alpha 0.5.6.57 ·
- Auto-scrap is now done by the server — it keeps working even when the game is not open, and no longer rebuilds windows while you play.
- While you are away, the server tidies your bag by itself as soon as it is full — so no new loot is lost. It only scraps what has no golden arrow; merge fodder stays.
Alpha 0.5.6.56 ·
- Clicks register reliably: windows like the map, refinery or inventory no longer rebuild while you are pressing. Before, that sometimes swallowed a click.
- Stats, combat power and the boss chamber rating are now calculated only by the server — the browser just shows them.
Alpha 0.5.6.55 ·
- Auto-scrap now cleans up properly: it keeps only what gets the golden arrow, plus as many duplicates of your worn pieces as the next merge needs.
Alpha 0.5.6.54 ·
- The mining button now has its own icon.
- Auto-mining: Mara follows the drone to the ore or wreck and stays close — as long as no enemy needs her.
- The drone flies more freely and glides to its target instead of shooting across the screen.
- The order tracker now has “Hand in all” as soon as two or more orders are finished.
Alpha 0.5.6.53 ·
- New: auto-mining. The auto button at the bottom is now split — fight on the left, mining on the right. With auto-mining your drone mines ore or salvages the wreck in every zone on its own, even while you fight. This works while you play; nothing is mined offline.
- Handing in orders is faster: the button reacts as soon as you tap, the list no longer slides away under your finger, and a quick tap no longer sends Mara walking.
Alpha 0.5.6.52 ·
- Buttons react faster: a click no longer waits for the background sync, and the double-tap delay on touchscreens is gone.
- The fuel chamber now looks like a refinery order — with a fuel cell, fill level and bar.
Alpha 0.5.6.51 ·
- The fuel chamber holds at most 24 hours of fuel — then it is time to reload.
Alpha 0.5.6.50 ·
- New: fuel chamber in the refinery — load fuel cells and busy ovens work twice as fast while they burn. The higher the refinery, the longer a cell lasts.
- “Smelting” is now called “Refinery”.
Alpha 0.5.6.49 ·
- The server now calculates every second — while you watch you get the full yield. Before, the time between two syncs was reduced as if you had been away.
- Energy, cooldowns and shields are kept across syncs.
- When something doesn’t work, the message now says why — for example “Your bag is full.”
Alpha 0.5.6.48 ·
- New: all patch notes on their own page — link at the bottom of the start screen and in the menu.
Alpha 0.5.6.47 ·
- New: play as a guest — up to level 15 without signing in, with your progress still stored safely on the server.
- Guests can create their own account at any time: progress is kept, plus 5 Exos as a gift.
Alpha 0.5.6.46 ·
- Drones only collect real loot now: “ore/min” became a gathering bonus on kills, mining and salvaging.
- Harbour: order amounts and reputation grow with your reputation rank.
- Images load more reliably on iPad, windows no longer flicker.
- While salvaging, the drone hovers above Mara’s head.
- Damage numbers are smaller and easier to read.
- A bad connection no longer books anything twice.
- Quest titles are now available in English too.
- New: this overview appears after every update (also in the menu under “News”).
Alpha 0.5.6.45 ·
- More security: every purchase, reward and order is now checked and booked by the server.
- Buttons only report success once the server has confirmed — the display always shows the real state.